Aprenda a crear aplicaciones móviles para Android con Mono y C # en este curso introductorio.
Este curso servirá como una introducción sobre cómo crear aplicaciones para Android usando Mono y C #.
Welcome
- Introduction
- Course Overview
- Mono in Visual Studio 2012
- Hello World
- Deploying to a Device
User Interface
- Views and Layouts
- Table Layouts
- Relative Layouts
Basic User Interface Widgets
- Text View
- Edit View
- AutoComplete Edit
- Button
- Image Button
- Spinner
- Checkbox
- Radio Buttons and Groups
- Date and Time Pickers
- Clocks
- Images
Advanced User Interface
- Tabs
- Action Bars
- Menus
- Keyboards
- Basic Lists
- Simple List Adapters
- Grids
- Custom List Adapters
- Expandable List Adapters
- Using Expandable List Adapters
- Localization
Activities / Intents and Services
- Activities and Intents
- Activity Life Cycle
- Services
- Content Providers
- Broadcast Receivers
- Alarms
- Passing Data between Activities
Data
- Options for Data
- Creating a SqlLite Database
- CRUD Operations
- Using Data in Lists
- Remote Data - WCF
- Remote Data - JSON
File System
Media
- Using the Camera
- Embedding the Camera in an Application
- Playing Audio
- Recording Audio
- Playing Video
- Recording Video
- Media Store
Using Other Applications
- Email
- Sending an SMS
- Receiving an SMS
- Making a Phone Call
- Monitoring the Phone
- T Browser
- Maps
- YouTube
- Displaying Contacts
- Editing Contacts
- Download Manager
Location Services
- Retrieving Current Location
- GPS in the Emulator
- Geocoding
- Google Maps
Drawing
- The Canvas
- Drawing Tools
- Drawing a Bitmap
- Drawing Shapes
- Drawing Text
- Responding to User Events
- Surface View
- Using Drawables
- Handling Orientation Changes
Services
- Creating a Background Service
- Using Background Threads
- Communicate with the UI from Background
- Notifications
Networking
- Bluetooth Activity
- Bluetooth Service
- Checking Network Availability
- WiFi Manager
Writing for Tablets
- Action Bar
- Action Bar Tabs
- Fragments
Publishing
- Testing
- Versioning the Final Build
- Signing
- Publishing
Resources